The June 13 - June 19 week contained a lot of important qualification rounds for various onsite competitions. It started with Yandex.Algorithm 2016 Round 3 on Monday morning (
problems requiring Yandex login,
results, top 5 on the left,
analysis). For the third time in a row exactly one contestant could solve all problems, and this time with 5 blind submissions - big congratulations to umnik2296!
However, most of the other results suggest that this problemset has strongly favored submitting problems in the open, in particular problem C had less than 10% submissions correct. Unfortunately I was one of those caught out by the trick in this problem, and thus couldn't qualify for the final round - good luck to all those who did!
I think
problem D was the most beautiful in this set, and it was also quite tricky with just 34% success rate. You were given... nothing, but you could ask questions. In each question, you could name an integer not exceeding 10
18 by absolute value, and you were told whether this number is black or white. You also knew that the structure of black/white numbers is very regular: more precisely, there exists a positive integer
l not exceeding 10
17 such that black/white numbers form alternating blocks of
l consecutive numbers each: numbers from
a to
a+
l-1 are white, numbers from
a+l to
a+2
l-1 are black, numbers from
a+2
l to
a+3
l-1 are white again, and so on both in positive and negative directions. However, you don't know the values of
a and
l. Your goal is to determine the value of
l using at most 2000 questions.
Internet Problem Solving Contest 2016 is the only non-elimination round in this summary, but it stands out in many other ways, attracting many retired contestants together with the active ones (
problems,
results, top 5 on the left,
analysis). Big congratulations to the unnamed team from Taiwan on winning it by a 2-point margin!
Problem F in this round was an interesting exercise in researching and gradually gaining an understanding until the solution becomes clear. The research subject is two permutations of 2
n objects, called
L and
R. The permutation
L is constructed like this: the first
n objects in the old order go to odd-numbered positions in the new order without shuffling, and the last
n objects in the old order go to even-numbered positions in the new order, without shuffling. The permutation R does almost the same, but the first
n objects go to even-numbered positions, and last
n go to odd-numbered positions. You are given three numbers:
n,
a and
b. An object is currently on position
a in the permutation of 2
n objects, and we want to put it to position
b using only operations
L and
R. Construct any shortest sequence of those two operations that achieves it.
TopCoder Open 2016 Round 2C has finalized the list of 120 Round 3 participants who will compete for just 8 onsite spots (
problems,
results, top 5 on the left,
parallel round results,
my screencast,
analysis). Congratulations to liymsheep on the convincing victory!
Here are the 120 qualified contestants grouped by country:
Russian Federation - 30: Petr, Merkurev, kuniavski, ariacas, lhic, AMashrabov, ifsmirnov, knightL, Dembel, Egor, UdH-WiNGeR, Burunduk1, Vercingetorix, Kankuro, Endagorion, Um_nik, qwerty787788, VArtem, eatmore, 2rf,Michael_Levin, -XraY-, Enot, pashka, niyaznigmatul, RiaDWaW, HellKitsune, Copymaster, LoRd_TaPaKaH, KalininN
China - 26: jcvb, SanSiroWaltz, maopao, jiry_2, liympanda, jinzhao, edly01, dnvtmf, BSBandme, lxhimo, hzt1, quailty, zhuojie, panjf1987, zyxwvu164, ftiasch, liymsheep, ACRush, Blue.Mary, Herzu, cvcvb_lyp, matthew99a, Ronnoc,xudyh, xyz111, wenhanhuang
Japan - 17: snuke, semiexp, sugim48, rng_58, camypaper, sky58, yosupo, uwi, rickytheta, j_gui0121, chokudai, LayCurse, tozangezan, logicmachine, anta, hogloid, natsugiri
Poland - 12: embe, marek.cygan, dasko, Marcin_smu, fruwajacybyk, tom612pl, Errichto, Swistakk, mnbvmar, Stonefeang, krismaz, dj3500
Ukraine - 8: K.A.D.R, sdya, mgch, Vasyl[alphacom], LeBron, dzhulgakov, MrDindows, Milanin
Taiwan - 5: peter50216, eddy1021, ShikXD, aaaaajack, dreamoon
Belarus - 4: tourist, Arterm, subscriber, Ra16bit
South Korea - 4: ainu7, ainta, jaydoubleuel, Kriii
Australia - 2: izrak, John Dethridge
United States - 2: scott_wu, ksun48
Canada - 2: FatalEagle, azneye
Netherlands - 1: krijgertje
Brazil - 1: ffao
Switzerland - 1: W4yneb0t
Germany - 1: pwahs
Croatia - 1: ikatanic
South Africa - 1: bmerry
Indonesia - 1: azaky
Viet Nam - 1: skyvn97
The solution for
the easy problem relied on a cute geometric observation. The problem went like this: you are given 1500 points on the plane. You can move from any point to any other point if there are no more points on the segment connecting them. For all pair of points you need to determine what's the smallest number of moves needed to get from one to the other - and of course to do it faster than the standard O(
n3) all-pairs-shortest-paths algorithms.
Russian Code Cup 2016 Elimination Round has chosen the 50 contestants for the final round, which might or might not happen onsite (
problems,
results, top 5 on the left,
my screencast,
analysis).
The hardest problem F forced one to pick a good tradeoff between studying too many cases on paper and implementing more logic in the solution. You were given at most 100000 integers
ai, each between -
C and
C, and a goal
d. You needed to find such integers
xi, also between -
C and
C, that sum of
ai*
xi is equal to
d. Additionally, none of
xi must be equal to zero.
It's not hard to see that without the "between -
C and
C, and non-zero" restriction a solution exists if and only if the greatest common divisor of all
ai divides
d. It turns out that for sufficiently large values of
C nothing changes. This problem in particular had C always equal to 1000000, so solving it was a matter of careful reasoning and implementation.
What is the largest value of C for which the condition mentioned above is not sufficient?
Finally, CodeChef SnackDown 2016 Elimination Round selected the 25 two-person teams qualifying for the onsite round in Mumbai (
problems,
results, top 5 on the left). Congratulations to the team deepdark on the victory, and to all those who qualified!
I've mentioned a few nice problems in
the previous week's summary. One solution was explained
in a separate post, so let me cover another one here. The problem was: you are given a convex polygon with 100000 sides. For each point strictly within the polygon we can define its asymmetry value: the maximum ratio of the two segments between this point and the boundary of the polygon along any line. For example, if that point is the center of symmetry of the polygon, its asymmetry value is 1. What is the smallest asymmetry value over all points inside the given polygon?
The first step is quite usual: instead of finding the point with the smallest asymmetry value directly, we'll learn to check if there are points with asymmetry value below the given value, relying on binary search to then produce the final answer.
Then we notice that when determining the asymmetry value of a given point, we can consider only the lines passing through a vertex of the polygon, and where the longer of the two resulting segments is between the point and the vertex (assuming it's not, we can show that turning the line in one of the two directions will not decrease the ratio).
Now let's look at our picture from the point of view of one of the vertices
A of the polygon. Which points
O inside the polygon have the property that
AO/
OY<=
m, where
Y is the other point of intersection of line
AO with the polygon, and
m is the asymmetry value limit we're testing? It's not hard to see that those are exactly the points of a smaller polygon that is obtained by compressing our polygon
m/(
m+1) times towards
A (see the picture on the right).
That observation reduces our problem to the following question: consider the n smaller polygons obtained by compressing our polygon m/(m+1) times towards each of its n vertices. Do they intersect?
An intersection of a few convex polygons can also be thought of as an intersection of all half-planes containing their sides. However, we have
n n-sided polygons to intersect here, so we have
n2 half-planes, and that's too much.
However, all those
n2 half-planes were obtained by shifting one of the
n sides towards one of the
n vertices. As we see on the picture on the left, instead of looking at all
n images of one side, it's enough to consider the one where it's shifted the furthest - in other words, towards the vertex that's most distant from the line containing given side! We can find the most distant vertex for each side once using
the rotating calipers algorithm, and then we have only
n half-planes to intersect each time.
And that means we have reduced the original problem to a standard one: check if
n half-planes have a non-empty intersection in O(
nlog
n) or faster. This problem has a tedious standard solution and a beautiful randomized solution. Let me describe the latter.
The randomized algorithm inductively builds the answer to the following question: what is the point (
x,
y) that lies in the intersection of the given half-planes and maximizes the value of
ax+
by, where
a and
b are some arbitrary constants, for example the normal vector to the first half-plane's boundary (such pick will make sure that the value
ax+
by in that half-plane is bounded from above)?
Assume we already know such point (
x,
y) for some set of half-planes and want to add one more half-plane. There are two possibilities: either the point (
x,
y) belongs to the new half-plane, or not. In the former case, nothing needs to be done - the old maximum is also the maximum now.
In the latter case, it's easy to see that the new point (
x,
y) must lie on the boundary of the new half-plane. Knowing that, we can find it by intersecting all previous half-planes with that boundary, and then solving the 1D half-line intersection problem by finding the bottom-most downwards and top-most upwards half-lines.
That's the entire algorithm - we will add all half-planes in random order, and either find a point (
x,
y) in their intersection or learn that there's no such point.
The interesting part is, of course, its running time. In the worst case, we'll have to solve the 1D problem every time, for the total running time of 1+2+...+
n=O(
n2). However, since we consider the half-planes in random order, it's unlikely that we will always run into the worse of two cases. More precisely, consider the
i-th step of the algorithm. The point (
x,
y) after this step lies on the intersection of the boundaries of some two of the first
i half-planes. This point was also the answer on the previous step
i-1 unless the
i-th half-plane is one of those two. That means that the probability that we need to solve the 1D problem on the
i-th step is at most 2/
i. Solving the i-th 1D problem takes O(i), and thus the expected total running time is O(1)/1+O(2)/2+O(3)/3+...+O(
n)/
n=O(1)+O(1)+...+O(1)=O(
n) - linear!
This is the first time I describe this algorithm and I haven't yet implemented it myself, so please correct me if there are any errors or ways to implement it even simpler!
And of course, thanks for reading, and check back soon for more.